Friday, October 31, 2014
Thursday, October 23, 2014
The stars are right postmortem
Well, that was my weekend. 48 hours, starting at Friday 6:00 PM spent on raising primeval horrors from the depths of the Pacific (you wouldn't believe the mess they cause!).
Anyways, I finished it! The stars are right is a short arcade game in which you play as the lovecraftian horror Cthulhu (He's been made a bit cuter than described in the books, I fear); the goal is to destroy and kill as much as possible. Collecting souls as a score gains you followers, who in turn let you use special powers more often against increasingly difficult waves of bomb strikes, tanks and helicopters.
The good:
Collaboration:
I got my little sister to help me out a bit, which was great - she's shown some interest in gamedev before but never really done much with it. She helped out with some of the building and character graphics, as well as giving some design feedback. It's always nice working with someone else, especially if they help you instead of hurting you.
Maths and stuff:
Hey! I learned something. I'm still in highschool, and haven't yet taken any trigonometry - so I'm always a bit confused when it pops up (I have some knowledge of it from algebra II). I did figure out how to get some projectile physics working out using the tangent, cosine and sin of a line. Math is always good.
Art:
I think the art turned out great. It's kind of funny to see something like Dagon represented like this:
Anyways, I finished it! The stars are right is a short arcade game in which you play as the lovecraftian horror Cthulhu (He's been made a bit cuter than described in the books, I fear); the goal is to destroy and kill as much as possible. Collecting souls as a score gains you followers, who in turn let you use special powers more often against increasingly difficult waves of bomb strikes, tanks and helicopters.
The good:
Collaboration:
I got my little sister to help me out a bit, which was great - she's shown some interest in gamedev before but never really done much with it. She helped out with some of the building and character graphics, as well as giving some design feedback. It's always nice working with someone else, especially if they help you instead of hurting you.
Maths and stuff:
Hey! I learned something. I'm still in highschool, and haven't yet taken any trigonometry - so I'm always a bit confused when it pops up (I have some knowledge of it from algebra II). I did figure out how to get some projectile physics working out using the tangent, cosine and sin of a line. Math is always good.
Art:
I think the art turned out great. It's kind of funny to see something like Dagon represented like this:
Anyways, I think i'm getting this style down. I really do like the cartoony look with large lines and sharp shadows. I wish I could get the line widths to be consistent throughout different resolutions, though.
The bad:
Well, as always, i didn't get everything I wanted too done. The original plan for the game was to fight through around 6 different levels, taking down Cairo, Paris, Tokyo, BrasÃlia and NYC and fighting
bosses such as a parody superman, the robots from Pacific rim, a resurrected pharaoh and mechanical eiffel tower, but I never got around to it. Luckily enough, I had the entire skeleton of the game done, so the game doesn't LOOK incomplete, it just is.
Conclusion:
Well, I had fun. And I learned stuff. I guess that's what game jams are all about, aren't they? Good luck to anyone else competing.
bosses such as a parody superman, the robots from Pacific rim, a resurrected pharaoh and mechanical eiffel tower, but I never got around to it. Luckily enough, I had the entire skeleton of the game done, so the game doesn't LOOK incomplete, it just is.
Conclusion:
Well, I had fun. And I learned stuff. I guess that's what game jams are all about, aren't they? Good luck to anyone else competing.
Friday, October 17, 2014
Monday, October 13, 2014
Just some fun with tiles.
Hmm... Well this was mostly failed project, due to both time and tech restraints...
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